versvlees
varishangout.com
nah, today the left puritanists ask for more censoring than ever before. Things gets worse year by year. It wasn't like that during the 90s.
Back in the 90's the pressure to censor exclusively came from outside pressure from (government) regulation and pearl clutching moral faggots. The only censorship that one could kinda count as from within the industry was localization. (yeah they were terrible even back then). Moreover, even if they were subjected to censorship developers would release censored versions of games for certain markets. (Take the German versions of games with enemies being replaced with robots/zombies and the green blood) But released the uncensored versions for everyone else.
Nowadays apart from developers being pro censorship themselves for various reasons. They also no longer make real separate versions of their games for various markets/platforms due to parity clauses. Hence, they always censor stuff to the lowest common denominator so we end up with the most censored versions of games for everyone. Its partially why the soyny censorship was so damaging in general. It was the biggest platform holder so everyone else got screwed by the same policies. Though, IMO developers/publishers should have pushed back more aggressively and just have given soyny censored kusoge versions but released their uncensored games on the other platforms.
Just to be clear, my inquiry was more aimed at a..somewhat more professional/corporate structure. I'm aware that indie scene and adult games in general aren't too shy about putting in risque contents but I'm just wondering if we could ever back to when games are actually meant to be fun or sexually explicit such as Dante's inferno without the social media lynchmobs and upper management hounding dev's every steps.
The professional/corporate structure is filled with the same type of people that form those social media lynchmobs. Lets just say even if you got a AAA studio with a based development team willingly want to put in the risque content of the old days. They would constantly be hounded by other industry professionals, the gaming press, platforms holders like Soyny/M$ and vocal turds on social media. Not to mention shit like ESG and DIE cancer who would not be amused by risque content.
However, remember Suits really don't give a damn about the creative side just profits, shareholders and optics. When confronted with aforementioned outsiders having a shit fit about that game with risque content Suits within the corporate structure will cuck out pretty fast.