
Doom: The Dark Ages Censors Its Own Difficulty Name to Spare Gamer Feelings
Doom: The Dark Ages has quietly renamed its easiest difficulty from the franchise’s long-standing “I’m Too Young to Die” to the far more motivationally inoffensive “Aspiring Slayer”—because apparently, even difficulty names need to undergo sensitivity training. For nearly three decades, “I’m Too
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Doom: The Dark Ages has quietly renamed its easiest difficulty from the franchise’s long-standing “I’m Too Young to Die” to the far more motivationally inoffensive “Aspiring Slayer”—because apparently, even difficulty names need to undergo sensitivity training.
For nearly three decades, “I’m Too Young to Die” has been the cheeky, low-stakes entry point for Doom players—an iconic piece of gaming culture that poked fun at itself while offering an olive branch to the less masochistic. But in Doom: The Dark Ages, id Software has decided it’s time for a rebrand. The new name? “Aspiring Slayer.”
While there’s been no official explanation for the change, the reasoning seems clear: modern game design isn’t just about gameplay anymore—it’s about being as uncontroversial and emotionally safe as possible. After all, calling players “too young to die” might imply weakness, fragility, or—god forbid—humor. We wouldn’t want bad players to feel bad now, would we?
It’s just the latest in a string of “welcoming language” decisions that prioritize soft landings over legacy. Instead of a tongue-in-cheek nod to your cowardice, you’re now an “aspiring” slayer—because everyone’s a winner, even if they play on baby mode.
The irony is rich: this is Doom, a game built on ripping, tearing, and pixelated violence so intense it once made senators clutch their pearls. The franchise that used to revel in absurd metal-fueled gore now seems concerned that its menu screens might bruise someone’s ego.