Discussion Ghost Trick: Phantom Detective Writeup

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An overlooked gem from the DS era

Christi Junior

varishangout.com
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GhostTrick.jpg


One of my shorter writeups from last year, dealing with the HD remaster of the Nintendo DS cult classic Ghost Trick. Enjoy!

So I beat Ghost Trick yesterday. Wonderful game, though quite a bit shorter than I expected. Shorter even than 999 (especially if you go for the bulk of that game's endings), but hey, at least it’s longer than Stray (totally random comparison, I know). That said, its comparatively short length means that this is an extremely tightly designed and plotted experience, unlike many visual novels that suffer from plenty of filler (you could argue that a game like Apollo Justice is pretty much ALL Filler, though I personally have a soft spot for that one, being my first Ace Attorney and all).

Ghost Trick even starts you off in the thick of the action, with your character lying dead in an undignified position while a cute redhead Waifu is being held up at gunpoint by a nearsighted assassin who may or may not have killed you. You quickly find out that in the case of your main character, being dead actually comes with some nifty advantages, and the game quickly and organically introduces you to a bunch of neat and inventive mechanics involving the manipulations of objects and the way your spirit travels between them. Not to mention game-changing abilities like being able to quick travel across phone lines and, of yeah, TURNING BACK TIME for a chance to undo the deaths of recently deceased characters (*except* for your own death, because I guess that would just be a bit TOO convenient).

The game is consistently fun and well-paced, with lots of clever and inventive puzzles that utilize your various abilities in really cool ways, with several brand new mechanics and updates on old mechanics being introduced along the way to ensure the experience keeps feeling fresh. Furthermore, what initially starts off as a simple enough story (your Ghost MC, suffering from amnesia, wanting to find out who he was, who killed him and why before ceasing to exist entirely) gradually becomes more and more complex, and the scope keeps broadening, every answer you get seemingly only raising more questions. Along the way, you encounter plenty of charming and memorable characters (Missile the Pomeranian being an obvious standout), which beyond the witty writing are further brought to life by lots of fun and funny animations. The characters designs are really good too, and there’s a surprising number of really cute girls, which is always appreciated.

So pretty much everything about Ghost Trick is both enjoyable and high-quality throughout, but it’s during the last third or so of the game where it truly goes nuts, with earthshattering twists that recontextualize everything you’ve previously seen and experienced, a revolutionary new ghost trick mechanic being introduced, and an ever-intensifying sense of urgency as the story builds towards its shocking, yet logical climax. And indeed, the ending to Ghost Trick might just rival Xenoblade 2 as my favorite video game ending, despite me not yet having fully processed it at the time of writing:

I actually figured out Sissel’s true identity during the final Chapter’s opening. With every notable human character accounted for, and the presence of a black cat at the scene of the meteorite impact inexplicably being emphasized, it all suddenly made sense – I’d previously been annoyed by Sissel’s weird and random inability to read, and all those huge, seemingly pointless gaps in knowledge that you usually don’t see with vidya amnesiacs, but now suddenly it all clicked – he’s not actually human! I love how the game eases you into accepting this, through your interactions with Missile, and the revelation that Missile himself is capable of powerful ghost tricks. That way something that would otherwise have felt like a ridiculous last-second shock twist (even with the foreshadowing) instead ends up feeling like the only answer that actually makes sense.

And boy, as someone who adores both cats and dogs there’s something so lovely, pure and powerful about the two heroes of this game turning out to be that starving little stray kitten who was so desperate for someone to notice him, and the loyal little doggo who ended up traveling through multiple timelines and devoting, even sacrificing his entire afterlife just to save his owner. Everything about Sissel and “Ray”s backstories just hits so hard. I cried. In fact, I’m crying right now.

Creating a “good timeline” that undoes so many of the main story’s tragedies might feel like a cop out to some, but for me it works perfectly. I’m all for these characters getting their happy ending, God knows they earned it.

If there’s ever a Ghost Trick 2 I hope it’s a brand new story, because for me there’s really no improving on how this one ended.
 

Christi Junior

varishangout.com
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Missile.jpg


Apart from the amazing climax and ending, it’s also just really nice to play a story-heavy game that isn’t plagued by poz or trannylation issues. Oh sure, I’m more than ready to believe that the “localizers” made their share of bad changes to the script, they always do, but just playing the game blind, there was nothing objectionable that stood out to me, not even smaller problems like gratuitous use of singular they. Again, it all feels very clean and untainted.

On my Based Morality Scale, Ghost Trick is either Neutral, or even a +1, just on the basis of it feeling like a genuinely goodhearted game. Something quite gratifying was the way the semi-regular comedic misandry of the Ace Attorney games (male characters being repeatedly physically abused by raging cunt female characters) is not only absent, but in the case of a marital conflict that’s depicted, it’s arguably the wife that comes out looking worse, even if her original grievance was more legitimate than it initially seemed.

I’ll also note that while the death penalty as a punishment is brought up a few times (there’s a very plot-relevant execution taking place during the course of the story), there’s hardly any anti-death penalty propaganda or other political agenda-pushing taking place. This is definitely one story-heavy game you should be able to play without worrying about sudden bouts of annoyance because of gratuitous politicization.

Also, I’ve seen the Ghost Trick remaster (which is what I played through) randomly be hit with low user scores. I don’t really know what this is about - if it’s because of general anti-Capcom sentiment, fair enough, but as far as I could tell there were no technical issues or glitches, the updated graphics look quite nice, and the remastered soundtrack is an improvement on the old DS songs. There’s also plenty of concept art and other neat bonus content, though some of that might have already been featured in the original. But as far as I could tell at least, the remaster is fine, and a good way to experience Ghost Trick. And indeed, Ghost Trick is very easy to recommend for me, not only is the story great, but the puzzles are so fun and the game is so well-paced that I’d recommend it to anyone who finds the concept even remotely intriguing.
 

Gridlock

varishangout.com
Yeah this looks amazing and I was going to buy it on steam but saw after removing denuvo they added 2 other drms, enigma and obsidian. And they have been adding it to so many of their old games. Because of their infamous "mods are cheats" and blah blah public order communist bullshit (single player game btw) if that is where you saw the low user scores, that could be why. Yeah, I would love to play this, but unless I can play it without shit like this infecting it then I have to pass.
 
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Ebicentre

varishangout.com
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Yeah this looks amazing and I was going to buy it on steam but saw after removing denuvo they added 2 other drms, enigma and obsidian. And they have been adding it to so many of their old games. Because of their infamous "mods are cheats" and blah blah public order communist bullshit (single player game btw) if that is where you saw the low user scores, that could be why. Yeah, I would love to play this, but unless I can play it without shit like this infecting it then I have to pass.
Yeah, the DRM is definitely a big turn-off.
 

Narmy

varishangout.com
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Yeah Ghost Trick is such a great game. I must have played it at least 5 times and I always cry at the ending.
I even named one of my cats Sissel but unfortunately he died early from an incurable disease :gura-pain:

I've played it in both English and Japanese and I'm not aware of any localization changes to the content, but I know there were some pointless name changes. Like Kanon to Kamilla, Eimin to Amelie, and the meteorite was changed from Ashtar to Temsik.
 
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