Yesterday Godot 4.0 released (https://godotengine.org/).
If you don't know what Godot is: The Godot Engine is a free (and open source), all-in-one, cross-platform game engine that makes it easy for you to create 2D and 3D games.
The main things from 4.0 are:
- Better 3D Renderes
- Better 2D level editors
- Improved lighting
- Improved shaders
- GDScript improvements
- In-House physics engine
All new things here: https://godotengine.org/article/godot-4-0-sets-sail/
I tried it quite a while ago, but was somewhat overwhelmed with the node system. However I've been looking forward to this release for its improvements to 3D, since I have a few game ideas I want to realize. I'm currently working on some other projects, but should very soon be able to get back into it and hopefully should be able to ship a game soon after.
I personally would prefer some more baked in languages (not just bindings) that would work for scripting just as good like Lua or Nim, but other than that I'll probably be using GDScript despite it being python like which I don't like too much.
I'm honestly more exited for Godot than ever and believe it's able to stand alongside FOSS software like Blender in the near future and might become more widely used in the indie / AA areas of gaming. Big companies will still prefer Unity / Epic, but even that might change.
Has anyone here tried it? Are you planning on trying it? Have you already made a game with it?
If you don't know what Godot is: The Godot Engine is a free (and open source), all-in-one, cross-platform game engine that makes it easy for you to create 2D and 3D games.
The main things from 4.0 are:
- Better 3D Renderes
- Better 2D level editors
- Improved lighting
- Improved shaders
- GDScript improvements
- In-House physics engine
All new things here: https://godotengine.org/article/godot-4-0-sets-sail/
I tried it quite a while ago, but was somewhat overwhelmed with the node system. However I've been looking forward to this release for its improvements to 3D, since I have a few game ideas I want to realize. I'm currently working on some other projects, but should very soon be able to get back into it and hopefully should be able to ship a game soon after.
I personally would prefer some more baked in languages (not just bindings) that would work for scripting just as good like Lua or Nim, but other than that I'll probably be using GDScript despite it being python like which I don't like too much.
I'm honestly more exited for Godot than ever and believe it's able to stand alongside FOSS software like Blender in the near future and might become more widely used in the indie / AA areas of gaming. Big companies will still prefer Unity / Epic, but even that might change.
Has anyone here tried it? Are you planning on trying it? Have you already made a game with it?