Gonna join in on this.
First of all GoDot is nice, but GDScript is in my opinion based on too much abstraction, to make sense to someone new to programming.
Also making games with an engine is also a bit far removed from coding, since you will have to learn the engine on top of the code.
If you want to make games (which is a good way to see results in very little time) I recommend starting with a framework, since you'll be doing everything in code.
That being said. GoDot, Unity, Unreal, etc. All build strongly on OOP and I believe that, that is something you want to understand before you work with engines, since otherwise it will feel obscure at best and confuses you at worst.
I would recommend to pick any language and follow a recommended tutorial from top to bottom (of course you don't have to do everything).
First get familiar with basic syntax, variable types, scope, etc.
While you follow a tutorial, you need to use your knowledge. After every part, try to use what you learned in a little project. This can be as simple as making a C to F converter. What is important is that you don't just have input, but also output! Too many people will read through a tutorial and then wonder why they can't use what they've read.
Also it helps to experiment while trying to understand what something does. E.g. when the code has smth like 'int age = 20;' what happens when you change it to 'int age = 20.1;’ or 'int age = twenty;'?
Just jumping into cold water can be good, but in your case you can't even swim.
The reality is: games are complex! Just look at something like "Pong". It is extremely simple, but when breaking it down you have: Graphics, user input, collision detection, score keeping, win/lose conditions, simple "AI", bouncing (which depending on how you do it is a lot of math), simple menuing, etc. (Also a good thing to learn is to break tasks down into smaller and smaller tasks!)
Last up I would recommend for you to perhaps first try smth like JavaScript or Python rather than GDScript, since you will find much better tutorials and more help online or perhaps check out pico-8 (I can highly recommend it) it does cost money, but I might be able to send you the .exe if you want it.