At this point I'll take anything but the current paradigm of hiring people who hate your customers. I don't know quite how that became the norm, but here we are. A shift back to the mid-late 90's era of tons of medium-budget games as opposed to trying to make mass-market-appeal indistinguishable games would be great. I don't think we're necessarily heading there across the board, but Square-Enix seems to be going that way, even if it is a case of two steps forward, one step back with examples of (the same character no less) Tifa and Aeris's bikinis but at the same time going back and patching a sports bra onto Tifa retroactively in the previous title. I think we're slowly headed in a better direction, if only because it's easier than ever to get a product out with a small team and then get it to market. It wasn't insanely difficult for one person to program a game in the past, but to get it in front of customers? Much harder going through brick and mortar stores. But with Steam, Itch.io, Gog, etc there are so many avenues to get things to people who want them, so I expect we'll see a lot of stepping up to fill gaps in the market. For all the issues that can arise from scammers, Kickstarter, Indiegogo, etc have done great with being able to fund things that wouldn't otherwise have happened. Off the top of my head there's Divinity Original Sin, Pathfinder Kingmaker+Wrath of the Righteous, and even Subverse that have made been crowdfunded to create games large publishers wouldn't touch with a ten foot pole (Subverse in particular being an example of that). We're headed in the right direction, but it won't be smooth and there will be hiccups.