This is very much the sequel to my Three Houses thread, so if you jump straight into this writeup without reading my thoughts and reflections on Three Houses, there might be some context missing. That said, I definitely tried to make this writeup hold up on its own, and I also made greater efforts to ensure it read more like one of my regular writeups, despite reusing a lot of stuff I originally wrote on the Fediverse.
Now, THIS is a game that really took me by surprise! Originally, I wasn't really interested in Fire Emblem: Three Hopes, despite being such a big Three Houses fan – to me it just seemed to be a Warriors-style Golden Route for Three Houses, and one of the things I respected about that game was the fact that it *didn't* give you some DLC Golden Route like Fates did, there's no way for all the main characters to have a happy ending or even survive. A Golden Route essentially invalidates all other routes and will almost inevitably be viewed as the True Ending, so that really wasn’t something I was interested to see happen to Three Houses. Also, while I don’t mind the Warriors/Musou-style hack and slash gameplay, that certainly wasn't a big selling point for me either.
Oh, and the game was announced during the Nintendo Direct where fucking XENOBLADE 3 was first revealed, so no points for guessing where all of my attention was focused for the next few weeks.
However, over time it turned out that Three Hopes was actually going to be an alternate history Three Houses, with 3 unique routes of its own, and with Byleth being much more of a side character or even an antagonist. The main character this time around is a brand new mercenary Avatar character, Shez, who is accompanied by a mysterious young boy named Arval who seemingly resides in her head and grants her supernatural powers – very similar to what Sothis does for Byleth in Three Houses. The story of Three Hopes quickly starts diverging from what went down in Three Houses, with it being Shez instead of Byleth who ends up rescuing the three house leaders, and who becomes part of the Officers Academy. This somehow causes a butterfly effect that eventually leads to big shakeups in the Adrestian Empire, the Holy Kingdom of Faerghus AND the Leicester Alliance, and causes Fodlan’s great war to begin 2 years later than in Three Houses.
What REALLY sold me on this game though, was its eShop demo. It was really meaty, covering a fair few chapters, and it also allowed you to set up multiple save files so that you could try out each of the 3 routes, enabling you to easily get some 15 hours of gameplay out of it, which is more than a number of full-price releases offer. And your save data from the demo can be transferred over to the full game, which is always a welcome feature.
But of course, it was mainly the sheer *quality* of the game that the demo exposed me to which won me over. Three Hopes didn’t feel like a mere Warriors game with a FE:3H skin, hell, it didn’t even feel like some lesser 3H spinoff – this WAS Three Houses, only with Warriors gameplay and set in an alternate continuity. Everything about the writing and characterization rang true, and it just felt like such a real and authentic Three Houses experience that it for me instantly elevated Three Hopes to a must-buy game, as it essentially provided Three Houses with 3 brand new routes.
Not only that, Three Hopes develops and further expands the world of Three Houses in a way that feels completely natural and seamless. People you only heard about in the 2019 game, like Hilda’s brother Holst, or the fathers of Lorenz, Sylvain, Caspar, Linhardt and Bernadetta show up here as actual characters, and instantly feel like they’ve been here forever (I frequently find myself mistakenly thinking someone like Count Gloucester had already appeared in Three Houses). Underexplored bits of world building from Three Houses, like the threat from Sreng that Faerghus faces, or even details as minor as Annette and Lorenz having been classmates as the Royal School of Sorcery in Fhirdiad, also end up getting their fair share of attention. All these deep cut references just further underscore how Three Hopes feels like a love letter to fans of Three Houses – the more you were into that game, the more you will enjoy Three Hopes.
That said, it would be unfair to claim that Three Hopes only appeals to people who already loved Three Houses, because Hopes actually IMPROVES on the previous game in so many different ways:
- Fully Unique Routes: It's only the first 3 tutorial missions of the games that aren't unique to the House you picked, already by the last mission of the prologue you're getting into route-exclusive territory. This stands in sharp contrast to Three Houses, where basically the whole first half of the game is the same regardless of route, you just have a different party and see some different cutscenes depending on which house you chose.
- Much Better War Campaigns: The game getting so quickly into the War portion of the story also means that Fodlan's great war finally gets the treatment it deserves. Azure Moon aside, the war campaigns in Three Houses were pretty much smooth sailing, a Tim Tebow "All He Does Is Win"-style series of victories until the war is over, only this time the win streak was real, not just a meme. Edelgard literally wins the entire war in just 6 battles, (the Alliance is defeated by the second post-timeskip chapter). In Three Hopes, the war truly ebbs and flows, as you experience stunning triumphs, pyrrhic victories and surprise retreats. Shifting loyalties and shocking betrayals are also something you'll have to deal with, and while in Three Houses, Dimitri was the only Lord to truly have a character arc, in Three Hopes that kind of storytelling is much closer to being the norm for your Lords, with CLAUDE actually being the standout character this time around, even if not always for the right reasons (more on that later).
- Better cutscenes: Somehow Three Houses had uglier and choppier FMV cutscenes than Awakening and Fates (tho that trend did seem to begin with Echoes), but in Three Hopes the cutscenes look way better, and the game delivers some really epic and memorable action scenes.
- Better protagonist: Maybe this is a hot take, but I don't really like Byleth in Three Houses. Apart from some good moments in Azure Moon, her S-Support with Dimitri and some refreshingly ruthless kills, the character is just a creepy mute with some serious Mary Sue tendencies. I won't deny that female Byleth is very bangable, but as a character there really isn't much to latch onto. Shez is far from perfect, and I'm really not a fan of Fire Emblem avatar protagonists in general, but Shez at least actually speaks, has a backstory we get to take part in, and clear aims, not to mention something of a personality. Also, much less of a Mary Sue; I think a clear example of how Shez is handled differently from Byleth is the way Byleth is immediately appointed as a teacher by Rhea, while Shez just enrolls at the Officers Academy as a regular student. The character is comparable to someone like Robin in Awakening in terms of being pretty well implemented, so while I'm still not a fan of Avatar protagonists, I'd definitely say that Shez is one of the better ones.
- Better Byleth: And at the same time, despite playing a significantly smaller role than in Three Houses, I also like Byleth herself way more in this game! The character actually talks here, so that's a big positive right off the bat. It's honestly surprisingly neat to finally see her properly converse with the likes of Jeralt and Sothis. Other than that, you truly get see how Byleth earned the "Ashen Demon" title, like holy hell, the character comes across as such an unstoppable beast, and that's before she unlocks her Sothis powers or acquires the Sword of the Creator. Byleth is actually really fucking cool in Three Hopes, truly a case of less being more.
- No Monastery filler: The Base camp system in this game is literally EXACTLY what I wanted in Three Houses - a relatively small camp where you can train, develop and talk to your characters, not this massive area with lots of filler content, and then almost nothing worthwhile to do.