Discussion Octopath Traveler Writeup

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No, it's not just me ranting about how much I hate HD-2D.

Christi Junior

varishangout.com
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Octopath.jpeg


First Ys VIII, now Octopath Traveler – guess I’ve lately been feeling an itch to revisit JRPGs I played back in 2018. However, I don’t actually think nearly as highly of the latter as I do of the former; in fact, Octopath Traveler is a game I typically tend to criticize whenever I bring it up. That said, I’ve had something of a tumultuous relationship with this game ever since it was first announced: my initial impression, when the game was shown off during the very first Nintendo Switch presentation, was not all that favorable due to me just really not liking the HD-2D style, though a brand new Square Enix JRPG was still of at least SOME interest back then – especially if the low-effort graphics translated into a budget price release (lolno!).

I must have been at least SOMEWHAT intrigued by the game, because when an Octopath Traveler demo was eventually made available, I made sure to try it out – and it instantly won me over! Pretty meaty for a demo, it provided you with Chapter 1 of both Olberic and Primrose’s campaigns, and quickly got its hooks into me. While the graphics still failed to win me over, I remember being impressed with the storytelling, writing and voice acting, as I very quickly became invested in these two stories and characters. And obviously, the music was excellent! Because of this, I got the game at launch – and while I did come away thinking it was quite good, I also didn’t enjoy it quite as much as I had expected to based on my time with the demo. And ever since then, Octopath Traveler has for various reasons become a game that has kept falling in my estimation over the years.

A big reason for this has to do with game’s defining hook: Instead of the game’s 8 main characters coming together to form a traditional JRPG party going off on one, great adventure, they’re essentially 8 heroes that each has his or her own standalone story, each consisting of 4 Chapters. The closest thing that Octopath has to an overarching story is relegated to the post-game, and that requires some serious level grinding if you want to tackle it. This actually makes for a bigger change from traditional JRPGs than you’d might expect, but usually not for the better.

However, let’s start off with some positives: Octopath’s approach does mean that all of its 8 characters are given equal attention (you can choose any of them to be your de facto Protagonist, who cannot be removed from the active 4-person party until their story is completed), unlike in many regular JRPGs where at least a couple of party members usually get the short end of the stick. Speaking of short – the compressed nature of these stories (I’d say each individual story campaign is like 7-8 hours long) does cut out most filler and fat storywise, each individual Chapter advancing the plot in meaningful ways.

Moreover, Octopath boasting 8 standalone stories does result in a lot of variety not just in terms of main characters and scenarios, but even tone and outlook: Olberic’s classic JRPG tale of revenge and redemption leaves a very different impression than Primrose’s much darker and more twisted take on a revenge story. And of course, both of these stories stand in sharp contrast to Tressa the Merchant’s lighthearted romp. Then there’s Alfyn’s story, which starts off optimistic and cozy, but ends up truly pushing its protagonist’s medical ethos to the breaking point.

So far, so good – but now it’s time to get into the downsides of Octopath’s particular approach, which are numerous. For starters, there’s no real JPRG party here at all! Oh sure, you technically do end up with a 4-person party made up of your chosen combination of heroes, with some restrictions (again, you Protagonist *always* has to be included, as well as the character whose story chapter you’re currently tackling) - but there’s barely any interactions between these characters at all, let alone real relationships, save for some optional and missable bonus dialogue outside of the story segments, which feels extremely shallow and superficial – because it is.

Let’s be real here – these characters helping each other out throughout their adventures is almost certainly non-canon, because the story always treats them as tackling and overcoming obstacles on their own – which means that not only do you miss out on all those great character interactions and relationships that are standard in other JRPGs, basically every single battle you engage in after the game’s opening section is immersion-breaking, since what’s going on the battlefield does NOT reflect what’s going on in the story.

Then there’s the downside to the short length of the 8 stories featured – it just greatly limits the kind of stories that can even be told, as well as the impact they’re able to have. Limited buildup limits the payoff – even if you dislike long-running Shonen anime series, you have to admit that something like Vegeta’s character development absolutely NEEDED an epic scope to work. And in an old-school JRPG (where much of the time is eaten up by turn-based random battles), 8 hours is NOT a lot of time to tell a truly memorable story. I found the 8 heroes of Octopath (Ophilia, Cyrus, Tressa, Olberic, Primrose, Alfyn, Therion and H'aanit, geddit??) likable, and their storylines satisfying, but none of them truly stayed with me for long after I was finished with the game, nor did I feel strongly enough about the story to go through with the necessary grinding for the post-game and its True Ending.

By contrast, traditional JRPGs are much less limited when it comes to how they can tell their stories – with their massive size and lengthy story campaign, they can absolutely afford giving even lesser party members notable storylines and character arcs. Sharla is almost universally considered one of the weakest Xenoblade party members, but her story of battling the Mechon who destroyed her Colony 6, and later on her quest to find her missing fiancé, easily has enough meat on its bones to be able to sustain an Octopath-tier campaign. Only in Xenoblade, this storyline is part of a much, MUCH bigger overarching story, that Sharla’s own little storyline both contributes to and is elevated by. You just never get that in Octopath.

Looking back at what kind of game Octopath is, it makes sense the demo left a better impression than the full game: not only does it showcase two of the stronger story campaigns, but it literally gives you access to 25% of each campaign! And while I wouldn’t say that these stories peaked with their opening Chapters, they don’t really advance much past that early level of quality either, the way regular JRPGs do. As such, Octopath’s highs don’t come close to matching the highs of most other high quality JRPGs.
 

Christi Junior

varishangout.com
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Octopath2.jpg


All these are problems with Octopath’s core concept, but there are problems with the execution too - indeed, my single biggest gripe with OT is just ridiculously FORMULAIC it is! 31 out of 32 Chapters will go like this: you’re in a town, you advance the story, you trek through a dungeon and then you fight a boss. Rinse and fucking repeat! Sure, the question of exactly WHAT will happen, and HOW the story will unfold is far from obvious, but the fact that you’ll quickly realize that this game will be nothing but Known Unknowns all the way through still makes it a lot less interesting than the vast majority of other JRPGs I’ve played.

And personally I just don’t think old-school JRPGs, with their turn-based combat and random encounters, boast fun enough core gameplay that they can afford to have such a boring, predictable structure. As far as turn-based battle systems go, the one in Octopath is fine and polished, but I hardly found it very exciting or stimulating most of the time, nor is the character customization or team building anything special – none of these aspects of Octopath are even close to being selling points for me.

And then there’s the fucking graphics – I’ve long been outspoken about my hatred of the HD-2D style, and while a lot of my current ire is the result of just how damn overused it has ended up becoming, I always disliked it, even back when Octopath first introduced it. Simply put, for all the great things about the classic SNES JRPGs, their graphics were never among them for me – even by the standards of their time, I find them serviceable, nothing more. Some of the sprite work is really nice, sure, but nothing that blows me away or makes me feel that this is somehow where JRPGs as a whole peaked. I can understand thinking that something like Chrono Trigger is a better-looking game than Final Fantasy VII – I will NOT go along with it being better-looking than even Bravely Default, let alone 3D JRPGs like Ni No Kuni, Dragon Quest XI or Persona 5.

So essentially, the graphics in Octopath Traveler are a sharpened, somewhat enhanced HD version of graphics I merely found satisfactory 30 years ago – meaning that the game actively invites me to compare it to far better JRPGs, while refusing to make use of one of the single greatest advantages that in enjoys over those games, namely hardware that’s a bazillion times more powerful. You might as well also remove Octopath’s excellent Quality of Life features and its high quality Voice Acting, and advertise those downgrades as features, because it makes the game more like that classic SNES JRPG it wants to be!

To me, HD-2D games don’t merely look unimpressive, but outright cheap, their reliance on this “art style” solely being the product of shameless nostalgia-pandering. I’d take a Switch game with subpar 3D graphics like Fire Emblem: Three Houses over Octopath any day, because at least Three Houses boasts good-looking and detailed 3D characters. Other words I would apply to HD-2D are “generic” and “soulless”, so the fact that so many different games (from games in other genres like Triangle Strategy to remakes like Live A Live and Dragon Quest 3) have all been forced into HD-2D sameyness just REALLY pisses me off. If I wanted to be truly mean, I'd call HD-2D the JRPG graphics equivalent of Funko Pops, which isn’t exactly fair (for all the hate I give it, HD-2D isn’t actively repulsive or ugly), but it’s not completely unfair either. It’s essentially the lowest common denominator for JRPGs, and a style I’d only be okay with if applied to quick and dirty portjobs, not full price new releases.

At least the music is outstanding, especially the battle themes. JRPGs tend to deliver the goods when it comes to their soundtracks, and Octopath is certainly no exception. I don’t necessarily think its songs transcend the typical levels JRPG excellence the way they do in games like Bravely Default, Ys VIII and Xenoblade, but it would be silly of me to actually complain about music this good.

A more surprising area where the game acquits itself admirably is in terms of Based Morality. This is quite a pure and righteous game overall, one that never takes me out of the experience with obnoxious shitlib politics, instead dealing with some pretty heavy issues in an intelligent manner. Octopath manages to tackle topics like prostitution and sex slavery while avoiding the stench of Feminism (it helps that Primrose greatly admired her father), and a medic’s moral dilemma about whether or not he should help evil people are dealt with in a nuanced, thoughtful way that gives my own preferred, harsher idea of justice a fair hearing.

Moreover, Octopath does not suffer from any conspicuous racial Diversity or representation, and perhaps best of all, no faggotry whatsoever. The very close relationship between Alfyn and his childhood friend Zeph did for a while have me concerned, having been repeatedly conditioned by kiked Western entertainment products to expect the worst when two bros are really close (we just witnessed another example of this evil practice in Current Year, with what Warhorse ended up doing to Henry and Hans in Kingdom Come out of the Closet 2), but no – a later sidequest literally revolves around helping Zeph hook up with a female side character, and optional dialogue involving Alfyn and Primrose exploring a brothel makes it pretty damn clear that Alfyn is also a healthy, red-blooded male, despite normally coming across as a total boyscout.

Nor does Octopath suffer from the typical anti-religion JPRG tropes – the main church in its world (which very much mirrors the Catholic Church) is unequivocally a force for good, and opposed by unambiguously evil cultists. Indeed, I’d say that on the whole Octopath definitely leans firmly enough on the positive side of the culture war to warrant a +1 Based Morality Score.

Even so, I find it difficult to recommend Octopath Traveler overall. It’s not that the game is bad, certainly not, it’s well-made and has plenty of worthwhile elements. I’d probably rate it a 7/10, and that’s an actual 7, not a game journo rating scale 7. It’s just that with JPRGs (very much including Octopath) being so time-consuming, and there being so many other, better JPRGs out there (certainly on the Switch, where Octopath is not even in my top 15), as well as so many better games in general, it’s hard to recommend that you devote 60 hours to this specific game. Like Xenoblade 2, Octopath Traveler benefited greatly from being one of the first truly notable new JRPGs on the Switch – but unlike Xenoblade 2, it couldn’t really compete once the JRPG scene became crowded and competitive.
 
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Misan

varishangout.com
Good writeup, with decent points. Totally agree that the 'protag choice' is useless and doesn't work in favor for the game.

Fully agree that the narrative is very good and handle subjects in an intelligent manner. The pacing of the game itself is also surprisingly decent.

Can't wait to read your critics on the sequel - if it does stand on its own compared to its predecessor.
 

Christi Junior

varishangout.com
Regular
I never played the sequel, due to my relative lack of enthusiasm for the first game. From what I understand, it is an improvement, though opinions seem divided over whether it's just slightly better, or a genuinely big leap forward that that essentially "fixes" the Octopath formula. Apparently it's pretty unpozzed, which was a pleasant surprise knowing the state of modern Square Enix. But I doubt I'll ever play it - I'd probably try out Live A Live before it, which seems to handle the whole "multiple protagonists" idea in a way cooler way, and even that is kinda unlikely.
 

s8n

varishangout.com
I bought saga frontier off steam and it's this hd-2d shit too the sprites look like fuckin trash compared to the original. I hope someday there's some way to fix that shit because it's really unplayable
 
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