This is one of my older Fediverse video game reviews/writeups, one which I was actually quite lucky to find again because I didn't have it saved anywhere, and since most Fediverse search engines are awful due to trannies being scared to death of accountability and therefore sabotaging our ability to find old posts. Just another reason to hate these subhumans. Anyway, this is quite different from my more standard writeups, but I still think it does a good job getting across how I feel about this game. I'll also add a section dealing with Skyward Sword's Based Morality score, to bring this writeup in line with my newer ones. And with that out of the way, My Skyward Sword HD thread/writeup, with lots of thoughts about the remaster, Skyward Sword as a game, and comparable Zelda games:
Starting off, Skyward Sword HD is a really nice remaster, albeit a low-effort one. A lot of the changes people are loving (reducing handholding, making Fi less annoying, eliminating redundant item explanations, speeding up text boxes etc) were extremely easy, nobrainer fixes for Nintendo, and obviously stuff they ought to have gotten right back in 2011. However, they're still changes that make the game significantly more enjoyable, and Nintendo historically has actually been pretty poor at implementing easy, but impactful fixes in their games. Furthermore, they had in Skyward Sword Wii originally doubled down on handholding and excessive explanations even after people complained about them in Twilight Princess. So 2021 Nintendo has either changed their design philosophy significantly (presumably due to BotW's incredible success), or they listen to their fans more, either one being a good thing.
Beyond that, this remaster runs at 1080p 60 FPS, which is the Switch gold standard. The visuals aren't changed much besides the higher resolution, but I always thought Skyward Sword had a really nice art style anyway, one that fit the Zelda series way better than either Wind Waker or Twilight Princes. The use of colors is great, and while some faces probably look way goofier than intended, I still find the game quite easy on the eyes overall.
As for the biggest addition to the HD remaster, namely the alternative to motion controls, I never even tried them. The actual motion controls worked great for me, at least as good as in the Wii original, and I never felt the desire to switch away from them. Relatively frequent recalibration IS necessary, but that's a very quick and easy process anyway. I liked the motion controls in the original, and I liked them here too. From what I've heard about the motion control-alternative in the remaster, the non-motion sword controls work decently well, but are far from ideal and have a significant learning curve to them. It's still a good addition that probably makes the game way more accessible, but given how SS was designed around motion control sword combat, sacrifices were always going to be necessary when discarding motion controls.
As for the game itself, Skyward Sword has always been one of my favorite Zeldas. As I've long said, SS has some of the best items, puzzles, dungeons and bosses in the entire series, and the remaster just reconfirmed all of that. Furthermore, Skyward Sword more or less fixed tons of the minor and not-so minor gripes I had with Twilight Princess. I'd actually argue that Skyward Sword has way less flaws than Twilight Princess overall, but those flaws are generally significantly bigger - but in my case, pretty much all of TP's flaws really bugged me, while I for some reason found it easier to look past most of SS's comparatively bigger flaws.
Part of this is because Skyward Sword feels way more fresh and innovative than Twilight Princess. TP is very much Ocarina of Time 2.0, same structure, same Hyrule, same races (minus the Gerudo and with the addition of Midna's race, which we barely even see outside of the big booty Imp), and yeah, Ganondorf ends up as the main villain again. It's Ocarina of Time, only bigger and prettier (as well as way more sloppily designed), and if it wasn't for Midna the game would barely have had any identity of its own at all.
Skyward Sword by contrast has a very different setting, a very different world structure (for better and worse), lots of new mechanics, lots of new races, and a new (and really great) main villain. The story structure is largely the same as it's been in Zelda games since A Link to the Past, but while this game is not nearly as original as Majora's Mask overall, it still brings enough new elements to the table (many of which made it into BotW), that I find it easier to judge Skyward Sword on its own merits compared to Twilight Princess, which just invites constant comparisons to OoT, usually unfavorable ones.